Native American factions cannot construct Trade Ports or Shipwrights, so they will always build Fishing Ports. Trade ports will be covered more thoroughly in the “Trade” section further down.įishing ports provides the region with a small bit of region wealth as well as food, which increases population growth. Trade ports increases the wealth of the region, allows you to export resources from the region, increases your maximum number of trade lanes by sea, and enables you to build merchant shipping as well as very minor war ships. Ports come in three different variations trade ports, shipwrights and fishing ports. The smiths also earn a little more money.
![empire total war map port empire total war map port](https://i0.wp.com/strategyfrontgaming.com/wp-content/uploads/2021/01/Empire-Total-War-Campaign-2.jpg)
#Empire total war map port upgrade#
The difference between the smiths and the weavers is that they give you access to different technology as you upgrade them. As you upgrade them, they also give you the ability to research more advanced industrial technology. The purpose of the Craft Workshops is simply to provide region wealth, they are your money makers (besides trade and taxes). Smiths are only available to you if the same region also has a mine providing a metal, but weavers can be built in any town. They can infiltrate armies and cities to provide you with information about them, or assassinate other agents on the campaign map.Ĭraft Workshops come in two different variations, weavers and smiths. Rakes are essentially spies and assassins of older Total War games combined into a single agent. The coaching inns also spawn the agent Rake. At first it only gives a happiness bonus to the lower classes, but as you upgrade it, this bonus will be applied to the nobility/middle class as well. The missionary is almost exactly what a priest is in M2:TW, simply park him in a region to have him convert the populace to your religion.Ĭoaching inns are simply buildings that provides happiness for the region’s population. Church Schools also spawn the agent Missionary. In addition, they provide a happiness bonus for the part of the lower class in the region that belongs to the same religion as the Church School, which means that as it converts more people, more people will receive this happiness bonus. They can be placed in your own schools to boost research, they can be placed in another nation’s schools to try to steal their technology, or they can be used to duel other nation’s gentlemen, a form of “assassination”.Ĭhurch Schools’ main purpose is to convert the region’s population to your own religion. Some of the technology in the Social tree requires you to have a school upgraded to a specific level, and others will allow you to upgrade your schools to these required levels. The higher you upgrade your schools, the faster it will research technology and the more public unrest it will cause. They also reduce the public order in their region by inciting clamor for reform. Schools enable you to conduct research in the technology tree, this is their main function. These only show when you can afford to build something or upgrade existing buildings. You can see when a town can be built on or upgraded, it will have a rotating gold hammer above it. Every one of these four buildings can be upgraded three times, except the Church School that only has two upgrades. You can, however, destroy the existing building if you want to build another type in it’s stead. Once you decide which of these 4 to build in your town, you cannot build one of the other three building types in that same town. In the Towns you can build one of four different buildings School, Church School, Craft Workshop and Coaching Inn. (Please note that some of the buildings as well as the agents they spawn have different names for some of the factions/religions. You can see what category a building slot is by hovering your mouse over it. These are divided in to the categories of Towns, Ports, Mines, Farms, Plantations, Logging Camps and Fur Trading Posts. Most people have probably noticed that there are now building slots outside of the main city of a region (if not, I fear for you).
![empire total war map port empire total war map port](https://us.v-cdn.net/5022456/uploads/editor/zs/y6waj2az3lch.png)
VIII: Armies And Navies On The Campaign Map
![empire total war map port empire total war map port](http://empire-total-war.nazory.cz/wp-content/uploads/2017/11/1396770909-factions-imperial-spl.png)
IV: Government, Government Types and Revolutions